SCP List
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This is a list of all SCP objects present in SCP - Containment Breach.
If you're creating an SCP page, please use the SCP infobox template.
| SCP | Hostile/causes death | Animate/Alive | Misc. Info |
Object |
|---|---|---|---|---|
| Potentially | No | Can infect an unprotected player, leading to audio hallucinations, distorted vision, and eventually death. | Euclid | |
| Potentially | No | Will cause the player to cut himself to complete it if they get close enough. Eventually causes death. | Euclid | |
| Yes | Yes | Seen with instances of SCP-049-2 that will chase the player down. Attempts to turn the player into an instance of SCP-049-2. | Euclid | |
| No | Yes | Seen through the monitor in the lockroom, theorized to close some doors. This can sometimes be troublesome when being chased by another SCP. | Euclid | |
| N/A | No | Mentioned only in a heavily redacted document by Dr. C. Not seen in-game. | Euclid | |
| SCP-096 | Yes | Yes | Chases the player down and kills them if the player views its face. | Euclid |
| SCP-106 | Yes | Yes | Can be disabled using console (SCP-106 may still appear), phases through solid matter, appears in SCP-895's room. Can also appear in SCP-914's room if SCP-914 is used for too long. | Keter |
| SCP-173 | Yes | Yes | Can be disabled using console, does not move when in direct line of sight, travels using ventilation shafts. |
Euclid |
| SCP-247-1 | N/A | Yes | Mentioned only in the Notable MTFs document. Not seen in-game. | Euclid |
| SCP-294 | Potentially | No | Will dispense any substance, as long as that substance can exist in a liquid state and is in the same dimension as the machine. Not in-game. | Euclid |
| SCP-372 | No | Yes | Can occasionally be glimpsed at the edge of the player's screen, causing screen blurring, but does no harm. | Euclid |
| Potentially | No | Only causes death once put through SCP-914. | Safe | |
| SCP-500-01 | No | No | Heals the player of any present injuries and/or infections. | Safe |
| SCP-513-1 | No | Yes | Re-added in v0.6.4 as a monitor hallucination in SCP-895's chamber. | Euclid |
| SCP-682 | Yes | Yes | Only seen in Gate B ending sequence. | Keter |
| SCP-714 | No | No | Provides tolerance against memetic and chemical hazards, but limits the player's stamina to two bars. | Safe |
| SCP-789-J | No | Yes | Not visible, audio only. | Safe |
| SCP-860 | No | No | Added as of v0.6.1, however only SCP-860-1 appears in the game, accessible through console commands. | Safe |
| SCP-895 | Potentially | No | Causes death if the player stares at the CCTV monitor of the camera overlooking its containment cell for too long. | Euclid |
| SCP-914 | Potentially | No |
Can only cause death if used improperly by the player. |
Safe |
| SCP-990 | No | Yes | Appears to Foundation personnel through dreams. Currently only appears in loading screens. | Keter |
| SCP-1025 | Potentially | No |
Chance of death when used. |
Safe |
| Anomalous Ducks | No | Yes | Resembles one of several generic "rubber duck" designs. Three of them can be found in-game. | Safe |
*-J indicates the SCP was originally a joke SCP, written for amusement rather than Foundation fiction. A few Joke SCPs are included in the game and provide light comedic relief.
*-# indicates that the SCP listed is an effect of a different SCP, such as SCP-513-1, who is produced by hearing SCP-513's sound rather then being an independent SCP object.