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SCP List

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This is a list of all SCP objects present in SCP - Containment Breach.

If you're creating an SCP page, please use the SCP infobox template.


SCP Hostile/causes death Animate/Alive Misc. Info

Object
Class

SCP-008

Potentially No Can infect an unprotected player, leading to audio hallucinations, distorted vision, and eventually death. Euclid

SCP-012

Potentially No Will cause the player to cut himself to complete it if they get close enough. Eventually causes death. Euclid

SCP-049

Yes Yes Seen with instances of SCP-049-2 that will chase the player down. Attempts to turn the player into an instance of SCP-049-2. Euclid

SCP-079

No Yes Seen through the monitor in the lockroom, theorized to close some doors. This can sometimes be troublesome when being chased by another SCP. Euclid

SCP-093

N/A No Mentioned only in a heavily redacted document by Dr. C. Not seen in-game. Euclid
SCP-096 Yes Yes Chases the player down and kills them if the player views its face. Euclid
SCP-106 Yes Yes Can be disabled using console (SCP-106 may still appear), phases through solid matter, appears in SCP-895's room. Can also appear in SCP-914's room if SCP-914 is used for too long. Keter
SCP-173 Yes Yes Can be disabled using console, does not move when in direct line of sight, travels using ventilation shafts.

Euclid

SCP-247-1 N/A Yes Mentioned only in the Notable MTFs document. Not seen in-game. Euclid
SCP-294 Potentially No Will dispense any substance, as long as that substance can exist in a liquid state and is in the same dimension as the machine. Not in-game. Euclid
SCP-372 No Yes Can occasionally be glimpsed at the edge of the player's screen, causing screen blurring, but does no harm. Euclid

SCP-420-J

Potentially No Only causes death once put through SCP-914. Safe
SCP-500-01 No No Heals the player of any present injuries and/or infections. Safe
SCP-513-1 No Yes Re-added in v0.6.4 as a monitor hallucination in SCP-895's chamber. Euclid
SCP-682 Yes Yes Only seen in Gate B ending sequence. Keter
SCP-714 No No Provides tolerance against memetic and chemical hazards, but limits the player's stamina to two bars. Safe
SCP-789-J No Yes Not visible, audio only. Safe
SCP-860 No No Added as of v0.6.1, however only SCP-860-1 appears in the game, accessible through console commands. Safe
SCP-895 Potentially No Causes death if the player stares at the CCTV monitor of the camera overlooking its containment cell for too long. Euclid
SCP-914 Potentially No

Can only cause death if used improperly by the player. 

Safe

SCP-990 No Yes Appears to Foundation personnel through dreams. Currently only appears in loading screens. Keter
SCP-1025 Potentially No

Chance of death when used.

Safe

Anomalous Ducks No Yes Resembles one of several generic "rubber duck" designs. Three of them can be found in-game. Safe

*-J indicates the SCP was originally a joke SCP, written for amusement rather than Foundation fiction. A few Joke SCPs are included in the game and provide light comedic relief.

*-# indicates that the SCP listed is an effect of a different SCP, such as SCP-513-1, who is produced by hearing SCP-513's sound rather then being an independent SCP object.

Start a Discussion Discussions about SCP List

  • Custom scp

    3 messages
    • I doubt he will make and SCP thats not even from the site, and there probably will NEVER be 8000 SCP's. I can see 4000 but not 8000.
    • I apologize if this sounds harsh, but there is no chance this will ever be implemented in the game, or even the wiki site for that matter. I...
  • Missing SCP on List...

    2 messages
    • Now I believe that there is a un-recorded SCP that is in the Game. SCP-636 the elevator to nowhere. I remember clearly getting in an elevator...
    • That is very possibly a bug, as I've never personally had that happen to me, and it's the first time I've heard of it. If it were indeed an SCP...
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